full version development has started
one of the worst things about working on the original version, was making the level, since I had to copy and paste each and every single vine and tweak it manualy, then I had to add the corners to all the tiles. right now im working on a level editor that i might leave in the game once its finished. but it handles the tile corners and lets me paint props in super easily, but it still lets me have full controll of the object so it doenst feel like its proceduraly generated .
Heres an example of an early version of the editor. its still missing quite a few things but in the coming weeks it should be complete enough to start making full levels, excuse the large vines they only there to test prop scaling.
Hope you're well, please excuse any spelling mistakes I didn't catch, Im mildly dyslexic.
Have a pleasant existance
Get Silk
Silk
try your best to carry a lone silk egg out of a dangerous cavern of hungry monsters
More posts
- Post-Jam version!Jun 28, 2021
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